BettyJo, Shane, Sandria (“headmaster”), Sheena, Chrystal
Walker, Noam, Winifred, Jacqueline

Chapters | Class Rankings

It’s a short-ish challenge where I adopt four kids at a time to turn them into well-skilled, educated adults. Original ruleset here, my modifications down below:

  • Parties are allowed because no one is going to come to the house as a perfect angel child. Their guardian may have different ideas, though.
  • Pets are allowed and encouraged, but I can’t use dogs to hunt for collectables.
  • I ain’t marrying an NPC.
  • Adopted children have randomized traits anyways and I will keep them even if they are “banned” like Good and Friendly or they don’t have a “bad” trait. But as a compromise, every subsequent trait is randomized too. (Note: as I transition to the second class I do wonder if adopted kids in TS3 draw from a pool of good/neutral traits instead of getting them truly randomized; in my defense, I only adopted maybe three times in the space of many years in TS3 so who am I to know? We’ll assess this condition later…)
  • I will alter the looks of adopted children in any way except for skintone.
  • I can send my students to University after high school but only if they get the highest scholarship level and I can afford it.
  • I’m playing on a modified lifespan with 14 days each for children and teenagers and 48 days each for young adults and adults (and a similarly long elder span), so my main caretaker can live to see all of her students graduate and also for the sake of realism.

Scoring:

  • Each set graduated: +2. (That should add up to +10 in the end)
  • Top a career: +5
  • Get married: +5
  • Each A from a student: +1
  • Each student on Honor Roll by graduation: +2
  • Each student that graduates university: +2
  • Each skill point earned by the students (all added together): +1
  • Each skill mastered by student: +4
  • Each skill mastered by founder: +3
  • For each $100k the school is worth in the end: +1
  • Each kid taken by the social worker: -15
  • Each fire you have: -3
  • Every D or F a student gets: -5
  • Every demotion you get: -2
  • Value of the school in the end is less than $100,000: -20
  • Every visitor that dies on the lot: -10
  • Each student that dies: -15
  • Reach the top of 2 or more careers: +10
  • Every student has gotten an A (can only be fulfilled in the end): +10
  • Each student with over 50k LTHP upon leaving: +1
  • Fulfill LTW: +5
  • Every two family friends: +2
  • Every friend each student has: +1