Chapters | Class Rankings
It’s a short-ish challenge where I adopt four kids at a time to turn them into well-skilled, educated adults. Original ruleset here, my modifications down below:
- Parties are allowed because no one is going to come to the house as a perfect angel child. Their guardian may have different ideas, though.
- Pets are allowed and encouraged, but I can’t use dogs to hunt for collectables.
- I ain’t marrying an NPC.
- Adopted children have randomized traits anyways and I will keep them even if they are “banned” like Good and Friendly or they don’t have a “bad” trait. But as a compromise, every subsequent trait is randomized too. (Note: as I transition to the second class I do wonder if adopted kids in TS3 draw from a pool of good/neutral traits instead of getting them truly randomized; in my defense, I only adopted maybe three times in the space of many years in TS3 so who am I to know? We’ll assess this condition later…)
- I will alter the looks of adopted children in any way except for skintone.
- I can send my students to University after high school but only if they get the highest scholarship level and I can afford it.
- I’m playing on a modified lifespan with 14 days each for children and teenagers and 48 days each for young adults and adults (and a similarly long elder span), so my main caretaker can live to see all of her students graduate and also for the sake of realism.
Scoring:
- Each set graduated: +2. (That should add up to +10 in the end)
- Top a career: +5
- Get married: +5
- Each A from a student: +1
- Each student on Honor Roll by graduation: +2
- Each student that graduates university: +2
- Each skill point earned by the students (all added together): +1
- Each skill mastered by student: +4
- Each skill mastered by founder: +3
- For each $100k the school is worth in the end: +1
- Each kid taken by the social worker: -15
- Each fire you have: -3
- Every D or F a student gets: -5
- Every demotion you get: -2
- Value of the school in the end is less than $100,000: -20
- Every visitor that dies on the lot: -10
- Each student that dies: -15
- Reach the top of 2 or more careers: +10
- Every student has gotten an A (can only be fulfilled in the end): +10
- Each student with over 50k LTHP upon leaving: +1
- Fulfill LTW: +5
- Every two family friends: +2
- Every friend each student has: +1